![]() ![]() The no-repeatability nature of subD is a design limitation of Pixar Sub Division. Save well save often and never overwrite the last save. But, yes there's a bug lurking in there someplace. It was used to create the HD morph packs for LaFemme. The GoZ feature isn't locked out for HD morphs. Not a limited feature, there's a bug biting you. This export-Zbrush thing is just toast though.mostly burnt, dysfunctional toast. I have noted that at zero settings on subdivision, the figures seem to be more stable - so as I said previously, whatever is going on with the bridge is subD related. The standard GoZ transfer bridge still works fine like in Game Dev, but the aforementioned issues are present. This option was not in Poser Pro Game Dev, so I'm not sure on this new feature. Not sure that's really the problem, but I know somebody is going to ask as thought it is. I'm running Win7 Professional with a Geforce Nvidia card. The export at Zbrush option does not work at all. If that's not a bug I don't know what to call it. No matter what the settings, it crashes just after asking for you to name the file. I've tried this with every figure including LaFemme. The file > export > Zbrush option - which allows you to supposedly save your entire scene or specific parts of your scene in a GoZ format just completely freaking crashes Poser altogether. It's redundant and a waste of everyone's time. I don't mean to be a so-and-so here, but I hate when people suggest things I've already tried. What the heck did they do here?Īny help or suggestions appreciated - but PLEASE READ MY ENTIRE POST before you post a reply. I've even had some of this happen using nothing but zero/base resolution setting. I once brought a morph back and named it the same as the first morph (which of course replaced the first morph) and that actually worked, but I've lost my original morph and so that's bunk. Higher poly settings are messed up after the first run. I have tried GoZ with both bake and no-bake, materials and body parts. Why does it work once but then never again? Also why is it every single time that I send a figure out, it renames it and makes it a new tool in Zbrush. Sometimes it's only a single polygon that shoots off into random positions and sometimes whole figures blow. But if I try sending her to GoZ a subsequent time to tweak something or smooth something, when the morph comes back it goes wonky. But now in PP11, I can get her into Zbrush one time and get an awesome morph accomplished at zero, 1, 2, or 3 subdivision levels and bake down the morph and save her. I never had any issues with her in PPGameDev2014 doing this. Now Poser Pro 11 allows export to Zbrush with the higher resolutions and you can bake your morphs and this is great. Of course you could only export the figure in zero sub/base resolution. ![]() Click, morph tweak in Zbrush, click and my figure is back and morphed successfully. In my previous and wonderful version of Poser, I could GoZ with no problems whatsoever. Up until last week I was still using Poser Pro Game Dev 2014. I just came in from the cold with regards to Poser Pro 11. ![]()
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